Games have always been known for being hard to define. When products such as Dear Esther or Gone Home come into the news, there is always this whole discussion revolving around whether they truely are games, unfortunately often with the intention
The first Game Design post! And it’s an analysis of one of my favourite games of all time: Brothers: A Tale of Two sons (http://store.steampowered.com/app/225080/) from 2013. I wrote this for my Game Design course at Utrecht University in april 2014.