Games have always been known for being hard to define. When products such as Dear Esther or Gone Home come into the news, there is always this whole discussion revolving around whether they truely are games, unfortunately often with the intention
Yeah I know, it’s 2014, but I’ve not written anything about my favourite music of 2013 yet! And oh boy there were some great project last year. Let’s start with my favourite albums, in alphabetic order. Favourite albums of 2013
The first Game Design post! And it’s an analysis of one of my favourite games of all time: Brothers: A Tale of Two sons (http://store.steampowered.com/app/225080/) from 2013. I wrote this for my Game Design course at Utrecht University in april 2014.
Hey there, and welcome on my new blog! I will be writing about games, game development, music and development on projects I work on. Seeing as you got here, I assume you know a little about me, but if that’s